|Scratch Coding Cards
Learn to Program One Card at a Time
San Francisco, CA (December 6, 2016)—The latest release from No Starch Press, the market leader in kids programming books, offers an exciting new way to learn to code.
The Scratch Coding Cards ($24.95, 75 laminated cards, December 2016) are a colorful collection of activities that introduce children to creative coding. The illustrated activity cards provide a playful entry point into Scratch, the graphical programming language used by millions of children and teens around the world. The deck of cards makes it easy for kids to learn how to create a variety of interactive projects that connect to their interests. They can create a racing game, animate an interactive story, design a virtual pet, and more!Each card features step-by-step instructions for beginners to start coding. The front of the card shows an activity kids can do with Scratch—such as animating a character or keeping score in a game. The back shows how to snap together blocks of code to make the projects come to life. Along the way, kids learn key coding concepts, such as sequencing, conditionals, and variables. This collection of coding activity cards is perfect for sharing among small groups in homes, schools, and after-school programs.
The Scratch Coding Cards were developed by Natalie Rusk, a lead researcher on the Scratch Team at the MIT Media Lab. “Every day we’re amazed to see the diverse types of projects that young people create with Scratch, but many newcomers aren’t sure how to begin,” said Rusk. “The Scratch Coding Cards make it easy for anyone to jump into programming.”
The Scratch Coding Cards will be available in bookstores everywhere this month, just in time for the holidays.
About the Author
The Scratch Coding Cards were created by Natalie Rusk. Rusk is one of the lead developers of Scratch and works as a research scientist in the Lifelong Kindergarten Group at the MIT Media Lab. Rusk co-founded The Computer Clubhouse, an international network of after-school centers where young people learn to use new technologies to express themselves creatively.
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